BONUS MODULE: Maintaining Drums Punch During Loudness Processing

In this video, I demonstrate how you can balance the side-effects of clipping and limiting to maintain the subjective punch of your main drum hits when applying mastering-style loudness processing.

(If you have trouble downloading or playing this video, here’s a mirror file on an alternate server.)

Although loudness-normalised streaming is increasingly becoming the norm for consumer music listening, many commercial releases are still being mastered very loud, and if you wish to compete with that degress of loudness (perhaps when submitting mix files to clients for approval where you can’t guarantee that they’ll do the necessary loudness matching), then the techniques in this video should allow you to achieve the loudness you need with a minimum of side-effects as far as drums punch is concerned. However, if you’re planning to have your mix mastered professionally, then you should remove all such loudness processing from the file you send to the mastering engineer, as they will likely be able to get even better loudness-processing results with their specialist gear and experience.



I’ve only used excerpts of each mix for the Test Yourself exercises, but if you’d like to work with the full-length mixes (or indeed mix those multitracks for yourself), you can find those projects in the ‘Mixing Secrets’ Free Multitrack Download Library here: